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Course Details

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Duration
3 years
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Intake Date
28 September 2026
24 November 2026
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Awarding Body
APU, Malaysia
About APU

Why choose APU?

Malaysia’s Premier Digital Tech University
Malaysia’s Premier Digital Tech University
5-Star Excellence Rating SETARA
5-Star Excellence Rating (SETARA)
100% Employability Rate
100% Employability Rate
Ranked No.16 for International Students in the World
Ranked No.20 for International Students in the World
More than 80,000 Graduates & Alumni
More than 90,000 Graduates & Alumni
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268 Awards in 2025 - National & Global Recognition!
icon_No 1 Choice Employers
#1 Choice Among Employers for Computing & IT - TalentBank
icon_Top Choice for IT Recruitment
Top Choice for Large-Scale Computing & IT Recruitment - TalentBank
Employer Choice Among MNCs
Employer Choice Among MNCs for Computing & IT - TalentBank
No 1 Computing & IT_1800X250px-08
Requirements

Admission Requirements

General Requirements
STPM
  • 2 Passes in STPM with minimum Grade C (GP 2.0) in any subject.
  • Pass an interview or a portfolio review.
A-Level
  • 2 Passes (Grade A-D) in A-Level.
  • Pass an interview or a portfolio review.
 
*Overseas qualification that are equivalent to 12th Grade/A-Level/HSC are accepted.
UEC
  • 5 Grade B Passes in UEC in any subjects.
  • Pass an interview or a portfolio review.
Foundation/ Matriculation
  • A pass in Matriculation or Foundation studies with minimum CGPA of 2.0.
  • Pass an interview or a portfolio review.
ICT Related Platforms
  • Diploma with a minimum CGPA of 2.0.
  • Pass an interview or a portfolio review.
 
Note: Students who do not have a Credit in Additional Mathematics in SPM/ O-Level/IGCSE but have an acceptable achievement in Mathematics related subjects during the Foundation which may be equivalent to SPM/O-Level/IGCSE Additional Mathematics, can be accepted into Degree Programmes. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE. 

Any qualification that APU accepts as equivalent to the above.     

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA). The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).   
 
English Requirements
International Students
  • IELTS : 5.5
  • TOEFL IBT : 46
  • Pearson (PTE) : 51
  • MUET : Band 4

 For more information please click HERE

Programme Outline

What We Teach

This programme is specifically designed to provide students with:
 

  • In depth knowledge of multimedia concepts, principles, and technologies.
  • The knowledge and skills required to work in the multimedia industry as an author, animator, or modeller.
  • The specific skills required to create 3D models and animation, digital music, video, and similar creative assets.
  • Degree Level 1

    Students will learn fundamental skills required by technical multimedia professionals, and the basic understanding of programming and system design. Some specialised modules will provide them basic knowledge of multimedia techniques such as 3D graphics, digital image and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation. On the other hand, an exciting delivery approach of multimedia content in virtual reality and augmented reality is highlighted in the Introduction to VRAR.

    Common Modules
     
    • System Analysis & Design
    • Programming with Python
    • Mathematical Concepts for Computing
    • Fundamental of Entrepreneurship
    Specialised Modules
     
    • Introduction to VRAR and Metaverse
    • Web Design and Development
    • Audio Visual Technology
    • Introduction to Graphics & Basic 3D Applications
    • Digital Image Production
    Elective Modules (Choose 2)
     
    • Intercultural Awareness and Cultural Diversity OR Digital Thinking and Innovation
    • Introduction to Object-oriented Programming OR Introduction to Visual Programming
  • Degree Level 2

    A broader range of skills will be learnt, in which students will gain a better understanding of wide range of multimedia applications through components, frameworks, guidelines and techniques in animation, audio and visual. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace. Besides, the importance of copyright of digital content is mentioned in this level. Moreover, you dive into the context of virtual reality (VR) and augmented reality (AR) with principles and technology of VR and AR used theoretically and practically in the market and projects.

    Common Modules
     
    • Programming for Data Analysis
    • Innovation Process
    • Research Methods for Computing and Technology
    Specialised Modules
     
    • Multimedia Applications
    • Interactive Content Development
    • Basic 3D Computer Character Modelling
    • Digital Audio and Video
    • VRAR Design Principles
    • Advanced Virtual Reality Technology
    • Intellectual Property, Ethics & Legal Issues
    • Simulation, Visualisation and Virtual Reality
    Elective Modules (Choose 1)
     
    • Web Applications
    • Human Computer Interaction
  • Internship (16 Weeks)

    Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.

  • Degree Level 3

    Students will make use of their previous studies and industrial experience to extend their familiarity in the field of multimedia technology and to refine their personal and professional development. Students will move further into media scripting technology and more advanced multimedia development and techniques. Furthermore, you are required to learn and analyse the perceptions and feedback of your users, for example, socio-economic factor, cultures and regional considerations in User Experience and HCI and Usability. In this year, you have an opportunity to develop the academic and practical aspects of your areas of study via student-project. Additionally, you will again equip yourself based on your area of studies such as the generation of virtual environment and superimpose of computer-generated images on a user’s view of the real world.

    Common Modules
     
    • Venture Building
    • Project Management
    Specialised Modules
     
    • Stereoscopic Vision System
    • HCI and Usability
    • Advanced 3D Character Modelling and Animation
    • Multimedia Scripting
    • VRAR Design Project
    • User Experience
    • Investigations in Multimedia Technology
    • Multimedia Technology Project
    Elective Modules (Choose 1)
     
    • Mobile and Web Multimedia
    • Multimedia Techniques For Animation, Games & Film Effects
  • MQA Compulsory Subjects*

    • Appreciation of Ethics and Civilisation (M’sian Students)
    • Malay Communication Language (Int’l Students)
    • Philosophy and Current Issues
    • Workplace Professional Skills
    • Integrity and Anti-corruption
    • Co-Curriculum
    (*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency.)  
  • Immersive Technology VR/AR/MR

    Asia’s 1st XR Studio Infused with a Built-In Mixed and Extended Reality Infrastructure
     

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    XR Logo

     

    MINISTRY XR


    This programme by APU is designed to cater a vast spectrum of technologies: VR, AR, Mixed Reality (MR) and Extended Reality (XR). In 2020, APU established Malaysia’s first XR Studio among universities, in collaboration with our industry partner, Ministry XR. The APU XR Studio is a first-of-its-kind facility that comprises technologies capable of developing Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) applications. Developed in partnership with Ministry XR Malaysia, the studio is equipped with a Volumetric Video Capture Station, EDEX Station and Mixed Reality Smart Glasses in the form of Microsoft HoloLens, Oculus Quest and HTC Vive.

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    The equipment and the functionalities of the XR Studio uplifts APU as a pioneer, game changer and trailblazer in education, research and project development within the AI domain.
     


    “Extended Reality” (XR) describes a full spectrum of enhanced digital and physical experiences: augmented reality (AR), virtual reality (VR), and mixed reality (MR). It refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. 

    XR is gaining tremendous demand and due to the global Covid-19 pandemic, growth is expected to be exponential. XR technology is building its momentum across industries such as gaming, movie & entertainment, healthcare, retail and tourism, etc.
     

    “The global augmented reality and virtual reality market is projected to grow from USD 40.76 billion in 2026 to USD 441.51 billion by 2034, representing a compound annual growth rate of 34.69%.” - Fortune Business Insights


     

    "Asia Pacific is projected to be the fastest-growing region in the global Extended Reality (XR) market, with a forecast CAGR of 41.2% between 2026 and 2031, driven by rapid 5G deployment, manufacturing digitisation, and strong government support for immersive technologies." - Mordor Intelligence


     

    "The global Extended Reality (XR) market is projected to grow from USD 52.7 billion in 2025 to USD 514 billion by 2032, at a CAGR of 38.5% during 2025–2032." - P&S Intelligence


     

    “VR and AR technology will benefit all industries by creating more efficient processes, enhancing training, and offering more ways for people to collaborate and work together.” - Pricewaterhouse Coopers, PwC





    Extended Reality (XR) Powers the Future of:

Note: The specialism will appear only in the academic transcript.

 

School of Game Development and Extended Reality

The School explores the convergence of technology, creativity, and human experience in shaping the future of digital interaction and entertainment software. The School focuses on the development and technology of interactive experiences, immersive environments, and real-time technologies that underpin video games, virtual reality, augmented reality, and emerging spatial computing applications. The School embodies the concept of technological artistry. This is an approach to merge creativity into technology, producing talents who can be the bridge between the two fields positioning the School at the forefront of the next generation of immersive digital experiences and the multi-billion-dollar video games industry.

Inside APU

School of Computing & Technology Edition

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Facilities

Facilities at APU

The APU Centre Point & Atrium serves as a melting pot of cultures from all over the world. Here, cultural activities are organised regularly at the campus, fostering long-lasting intercultural relationships among APU students, who come from over 130 countries.

 

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Career Path

Your Career Path

Visual Developer
Motion Graphic Designer
User Interface Developer (VR)
VR Scenario Developer
VR Video Engineer
Multimedia Designer (Video Editing)
Graphics and Multimedia Executive
Interactive Developer/ Creative Multimedia Programmer
Extended Reality(XR) Content Developer
VR/AR Applications Engineer
VR/AR Web Developer
Unity Developers (VR/AR/MR)
Meta Engineer
Meta Consultant
Meta Designer
FEES & Certification

Ready, Set, Go.

Whether you are locals or traveling here, we have the options for you to pursue your dreams.

Malaysian

RM32,900

Year 1

RM34,100

Year 2

RM35,200

Year 3

RM102,200

Total for Malaysian

International

RM34,900
(USD9,185)

Year 1

RM36,100
(USD9,500)

Year 2

RM37,500
(USD9,870)

Year 3

RM108,500
(USD28,555)

Total for International

Programme code : (R3/0211/6/0044)(04/31)(MQA/FA0364)

* Fees stated here do not include Deposits and other Miscellaneous Fees. 
 
* For international student, fees indicated exclude the 6% Sales and Service Tax (SST) imposed by the Malaysian Government. This tax is applicable to all fees throughout the duration of the studies.
 
* Please refer to Fee Guide for details.

All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.

Note : All fees are payable in Ringgit Malaysia (RM). Any USD amounts indicated by APU are for reference only and are non-binding. The final amount payable is the RM amount stated in the official invoice, and the University will not entertain any claims arising from foreign exchange fluctuations.